All Series
  Browse Imprints

Hikaru no Go

LATEST VOLUME

Hikaru no Go Vol. 23: Endgame

Endgame

Hikaru no Go Vol. 23

Hikaru is in the toughest battle of his life when he faces Ko Yong Ha, Korea's top player in the Hokuto Cup tournament. The stakes, however, aren't for personal glory but for something far deeper, something that differentiates a mere game from a way of life. Hikaru knows what this means to him, but will he understand what it means to the new wave of go players and, indeed, the game of go itself? Final Volume!
190 Pages
$6.99
$4.99

ALL VOLUMES

24 VOLUMES:
1-9
10-19 20-23
Hikaru no Go Vol. 1: Free Preview

Free Preview

Hikaru no Go Vol. 1

Read the first chapter of the epic Hikaru no Go for free!!
56 Pages
4
FREE!
Hikaru no Go Vol. 1: Descent of the Go Master

Descent of the Go Master

Hikaru no Go Vol. 1

Hikaru Shindo is like any sixth-grader in Japan: a pretty normal schoolboy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic--and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go.
187 Pages
$6.99
$4.99
Hikaru no Go Vol. 2: First Battle

First Battle

Hikaru no Go Vol. 2

With sure and steady moves, Sai and Hikaru are making a name for Hikaru Shindo as the one who might possibly beat the venerable Akira Toya. Wait. Who are we kidding? Hikaru: sure and steady...? Yeah, right! In between all the shenanigans Hikaru gets himself into during school and after, and dealing with Sai's unhappy sobs when Hikaru tries to run away from playing Go, his fame is growing. Principals, teachers and Go tournament kids alike are all wondering who this unruly bronco of a Go player is. Tetsuo, a Shogi punk who has a beef of his own with Akira, harasses poor Hikaru at first--then later puts him on his own Go team! Meanwhile, Akira, looking for a rematch with Hikaru, is surprised to find Hikaru playing with a third-rate Go club. You won't be disappointed with the further adventures of this dynamic Go duo!
195 Pages
1
$6.99
$4.99
Hikaru no Go Vol. 3: Preliminary Scrimmage

Preliminary Scrimmage

Hikaru no Go Vol. 3

Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upperclassman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club. A possible teammate arrives in the form of Yuki Mitani--but will he join their club or continue to swindle old timers for their pocket change?
203 Pages
1
$6.99
$4.99
Hikaru no Go Vol. 4: Divine Illusions

Divine Illusions

Hikaru no Go Vol. 4

Another tournament is underway. Three members of the cutthroat Kaio Go Club face three members of the budding Haze Go Club. As tensions rise, the antagonism between both teams culminates in a telling match between Akira and Hikaru. Who will win? Which team will win? Even if the answer surprises you, the ensuing drama won't. After the excitement of the tournament, there's nothing left for Hikaru and Kimihiro to do...except to learn more about Go! In the process, Hikaru finds a way to let Sai play all the Go his fluttering heart desires without everybody and their mother pointing and staring at Hikaru. Find out what Hikaru discovers in this volume of Hikaru no Go!
199 Pages
$6.99
$4.99
Hikaru no Go Vol. 5: Start

Start

Hikaru no Go Vol. 5

Sai's games on the Internet have Go players around the world guessing his true identify. Among them is Hikaru's rival, Akira, who suspects that Hikaru is hiding behind the screen name "sai." So intense is Akira's interest, in fact, that he skips the first day of his pro exam for a re-match. And on a rainy Sunday, the battle of wills begins anew....
203 Pages
$6.99
$4.99
Hikaru no Go Vol. 6: The Insei Exam

The Insei Exam

Hikaru no Go Vol. 6

From the beginning, Go has been just fun and games for Hikaru. But now that Akira has turned pro, it's going to take everything in Hikaru's power to catch up to his old rival. Before Hikaru can even take the pro test, however, he must get into the insei school and defeat all the students. And by that time Akira may truly be out of reach!
211 Pages
$6.99
$4.99
Hikaru no Go Vol. 7: The Young Lions Tournament

The Young Lions Tournament

Hikaru no Go Vol. 7

Hikaru is horrified to find that he's losing all of his games at the insei school! The Young Lions Tournament is just three months away, and the insei who qualify will play against rookie pros, including Akira. Hikaru sees his chance to impress his rival, but can he turn his losing streak around in time?
205 Pages
$6.99
$4.99
Hikaru no Go Vol. 8: The Pro Test Preliminaries: Day Four

The Pro Test Preliminaries: Day Four

Hikaru no Go Vol. 8

Hikaru faces the preliminary rounds of the pro test, during which he must eliminate not only his classmates at the insei school but also any outsiders who want to take the test. One of them in particular appears to know how to exploit Hikaru's weaknesses, and poor Hikaru seems powerless to stop him.
205 Pages
4
$6.99
$4.99
Hikaru no Go Vol. 9: The Pro Test Begins

The Pro Test Begins

Hikaru no Go Vol. 9

Practicing at Go salons is turning out to be more fun than Hikaru thought. But at one salon he meets his match in Suyong Hong, a sullen 12-year-old who is studying for the pro test in his native Korea. By mistake, Hikaru insults Suyong, and now the only way they can settle their differences is by playing a grudge match!
207 Pages
$6.99
$4.99

MOBILE APPS

Did you know? Your Hikaru no Go purchases can also be accessed on these free VIZ Manga mobile apps!

iPad
iPhone & iPod Touch
Android devices
Kindle Fire

THE STORY

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!

By: Story by Yumi Hotta and Art by Takeshi Obata

FOLLOW